CVE-2021-26825

Description

An integer overflow issue exists in Godot Engine up to v3.2 that can be triggered when loading specially crafted.TGA image files. The vulnerability exists in ImageLoaderTGA::load_image() function at line: const size_t buffer_size = (tga_header.image_width * tga_header.image_height) * pixel_size; The bug leads to Dynamic stack buffer overflow. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash.

Risk Information

Base Score
7.8
MODERATE
Vector
CVSS:3.1/AV:L/AC:L/PR:N/UI:R/S:U/C:H/I:H/A:H
EPSS Score
Exploitation Probability
0.648

Associated Vulnerability

VulnerabilityOS Platform
Full 2D and 3D game engine with editor (USN-7579-1) godot3_3.5.2-stable-2ubuntu0.24.10.1_amd64.debLinux
Full 2D and 3D game engine with editor (USN-7579-1) godot3_3.6+ds-2ubuntu0.1_amd64.debLinux
Full 2D and 3D game engine with editor (USN-7579-1) godot3-runner_3.5.2-stable-2ubuntu0.24.10.1_amd64.debLinux
Full 2D and 3D game engine with editor (USN-7579-1) godot3-runner_3.6+ds-2ubuntu0.1_amd64.debLinux

Patch Details

No records found

References

https://nvd.nist.gov/vuln/detail/CVE-2023-1234
https://cve.mitre.org/cgi-bin/cvename.cgi?name=CVE-2023-1234